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Posted by oferma on 05-11-2001 10:47:

Question wolf 2nd MP test

Uelkom
zdobylem toto, i chetnie udostepnie .. na chwile
zeby powiekszyla sie ilosc mirrorow w *.pl
ktos chetny zeby to wystawic na dluzej?
bo mnie admin sieci scignie za zapychanie lacza :/

pozdrawiam

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Posted by ZimZum on 05-11-2001 11:25:

ja jestem chetny
icq #: 33642272

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Posted by Zoltan on 05-11-2001 11:39:

Info na temat zmian w nowym demku Wolfa:
-Redone HUD and other graphical tweaks
-New anti-team killer measures in place
-Engineers must now "arm" dynamite after laying it down
-There's a new "Tournament" mode
-Weapons and ammo levels have been tweaked
-New networking code!
-"Max Lives" setting enabled (lets you set the max number of times each player can respawn)

Szkoda, ze nie dodali nowej mapki . Anti TK to brzmi bardzo ciekawie. Byc moze wreszcie plaga zwana TK zostanie wyrwana z korzeniami . Nie ma nic gorszego od pingu niz TK ... Max Lives ?? No i jak tu teraz zrobic wypad na plaze ?? . Juz widze jak ludzie kampuja w biurze lub innych pomieszczeniach a rozgrywka toczy sie w iscie slimaczym tempie. Nowy kod sieciowy ... hmm przy moim padnietym laczu i tak tego nie wytestuje - thx 4 tepza ... Pzdr.

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Posted by BadIdea on 05-11-2001 16:18:

Talking

Mam pierwszego BUGA :/

/bind x "say jakis text np : Ssij i spij" ))

Efekt jest dosc dramatyczny...
Niekontrolowane wystrzaly w dziwnych kierunkach, chore obroty kamery a do tego gigantyczny flooooddd.

Haha... szkoda:/
W poprzedniej wersji podobnie jak we wszystkich quakach komenda SAY dzialala bez problemu.

Zniknala mozliwosc ustawienia timera w dynamicie!?
30 sec i koniec.
Nie ma drzwi na tylach warroom... moze i dobrze, bo sie zacinaly

Zasieki zabieraja 25 nie 50 zdrownia... to mile, szczegolnie dla inzynierow.

Poprawiono grafike MP40 - model.
Ubrano medyka - dodano mu rekaw ---> reka ze strzykawka.
Podobnie zmieniono sekwencje ataku nozem.

Niemcy nie moga wysadzic muru

ITP.
I tak wszystko wyjdzie w praniu.

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WrathOfGod alias BadIdea C4


Posted by Kalaf10r on 05-11-2001 16:50:

Jeju znowu ten glupi text "ssij i wpij" aaaaaaaaaa on mnie prze�laduje aaaaaaaaaa goni mnie.
a co do demka tego test 2 to jest jakie� dziwne (mo�e dlatego �e przyzwyczai�em sie do test 1)??
Ale i tak jest looz

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Posted by BadIdea on 05-11-2001 17:20:

Wink

quote:
Napisane oryginalnie przez Kalaf10r
Jeju znowu ten glupi text "ssij i wpij" aaaaaaaaaa on mnie prze�laduje aaaaaaaaaa goni mnie.



1. nie wpij tylko spij.
2. rzucam go tylko, gdy zabijamP
3. nie on cie goni lecz moje kule
4... skoro cie przesladuje.. znaczy czesto giniesz
5. ktos z [PEF] ostatnio podkradl mi text i rzuca nim z czestotliwoscia spolkujacej polnej myszy...


GL next time.

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WrathOfGod alias BadIdea C4


Posted by oferma on 05-11-2001 18:24:

BadIdea: ty tylko tym textem zabijasz

najgorsze ze to wali Template na cala druzyne przeciwnika .. gina wszyscy jak muchy :F

__________________
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Posted by BadIdea on 05-11-2001 19:05:

Exclamation

Hihi )
Ostatnio jakis anglik sie pytal co to znaczy)
Haha...

Ok... wyszedl test2 ale!!! tylko pod winde!
W polsce 99% sevrerow stalo na linuxie:/

Przed minuta doslowie znalazlem kilka serverow TYLKO w USA... stajacych na LINUXIE z nowa wrsja testu.

VVM RtCW Linux TEST|150ms|204.71.94.13:27961
Foshobih.XMission.com WolfTest #2 (Svr3/Utah)|248ms|166.70.135.183:27962
[bluecherry] JAWOHL!|9999ms|209.184.149.14:27961
RTCW Linux MP Test II|9999ms|192.246.40.70:27960
Foshobih.XMission.com WolfTest #2 (Svr1/Utah)|9999ms|166.70.135.183:27960

Hymm... na www jeszcze nie widzialem zadnych informacji...

__________________
WrathOfGod alias BadIdea C4


Posted by oferma on 05-11-2001 19:26:

poszukam tych linuxowych
jak znajde udostepnie w *.pl

__________________
"Niech CO Krwawy Hegemon?!"
Paulinus/AEonFlux aka zboojcesh Oferma =]
C4 clan n00b member :/


Posted by Kalaf10r on 05-11-2001 22:15:

1.2 BadIdea z jak� xywk� grasz w wolfa formalnie ??
2. Przesladuj� mnie bo wsz�dzie je czytam jak gram w wolfa co chwile tylko"ssij i spij" !!!!!AAAAAAAAAAAAAAAAA
3. Szybkie pisanie i dlatego czasami myle literki
4. Zacina mi sie klawisz odpowiedzialny za S i czasami nie pisze )




Co do wolf test 2 to naadl uwa�am ze jest do kitu i test 1 rulezzzzzzzzzzzzzzzzzzz

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Posted by [BK]FritzKrieg on 08-11-2001 13:14:

Exclamation

elo dla zalogi
zoltie juz dal liste zmian w nowym tescie dosc pobiezna, troche ja uzupelnie
lista jest dluuuga (ale dosc ciekawa) wiec z gory sorki za objetosc

1) Hud
- On the compass, Engineers can see which direction their dynamite objectives are in the world.
- You�ll see a shield icon in the lower left, above your health letting you know when you�re invulnerable (when you first reinforce and when revived by a medic)
- Messages have been moved around
- Assorted changes
2) Beach
- The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a �null� state.
- Dynamiting objectives has been tightened up. It�s always best to plant the dynamite if you see the dynamite icon. If you hear the �Dynamite planted..� message, your objective will be destroyed.
3) Weapons
- MG42�s take more damage
- Ammo count modified for many weapons (depending on class as well)
- Flamethrower�s damage tweaked and movement speed reduced
4) Classes
- When revived by a medic, you revive with the amount of ammo you passed out with
- Medic�s now get 10 revives. Good for altered max lives games as well as Stopwatch matches
- LT�s can no longer pick up the Soldier specific weapons
- Engineers now get 8 grenades and another clip
- Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.
5) Networking
- WolfMP is now using full TA networking.
6) Stopwatch Mode
- Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.
- Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams� time!
7) Max Lives
- Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.
- We suggest only running with max lives changed during Tourney Mode.
- We suggest playing with an unlimited number of lives during net play.
- Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.
8) Tourney Mode
- When playing under this mode, there is an infinite warm-up time.
- Once all players in the game decide that the match should start, someone can callvote for �Match Start�, if passed, the game will begin.
- Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.
- Once the game begins, you will not be able to switch teams.
- If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.
- This mode can not be played with one person.
- If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.
- You can set this mode to be played with all gametypes and settings.
- This is the preferred on-line method to play with Max Lives.
9) Other
- You no longer �time-out� to the Reinforcement Queue. You must tap out. If you are �dismembered beyond repair�, you will automatically enter the reinforcement queue.
- If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server�s setting for number of complaints until kicked, they will be kicked.
- There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to �Yes�, no team switching is allowed. Switching teams for an ill-effect is frowned upon.
- Spectators are now listed on the team/score panel.
- Map_restart functions just as warmup mode.
- Spectators can only talk to each other, not to the Axis or Allied teams.
- There is now a callvote menu option. Voting that is in progress will be displayed on-screen.
- Various quickchats moved around.
10) Resetting to Defaults
If you run into a situation where your config becomes trashed, or you don�t like the settings you�ve created, run WolfMP with the following option:
�wolfmp safe�
This will set all settings to their default values.

a tutaj komendy dla dedykowanych serverow:

DEDICATED SERVER NOTES:
Remember that you can start a dedicated server from in-game, changing all of the most common values from within the UI, from the Create Server menu and the Advanced Create Server menu.
You can call a command, "cvarlist" in the console to show all available cvars.
You can search for specific cvars by doing, "cvarlist *(query)*" where (query) is anything from "ico", "wolf", "team", etc. This will show a list of all cvars containing the specified query.
g_maxlives: Defaults to 0 (Unlimited). Change this to the number of lives you wish all players to have.
g_minGameClients: Defaults to 4. Change this number (usually larger) to reflect how many clients must join a server before it enters restricted mode.
g_gametype: Defaults to 5. 5 = WolfMP mode (standard objective mode) 6 = WolfSW mode (Stopwatch Mode) 7 = WolfCP mode (Checkpoint mode, unsupported in this test)
g_friendlyfire: Defaults to 1. This toggles friendly fire on and off.
g_allowvote: Defaults to 1. Change this to switch voting on and off.
g_noteamswitching: Defaults to 0, no team switching. Change this value to allow team switching or not. This is �Tourney Mode�. Also includes infinite warmup time.
g_complaintlimit: Defaults to 5. This is the number of complaints that have to be filed before someone is kicked. We recommed setting this low
g_warmup: Amount of warmup time allotted to connected clients. Defaults to 20 seconds.
map_restart #: Defaults to 5 seconds. # defines the amount of time before the map restarts, in seconds.
map (mapname): This will load the map specified by "mapname".
timelimit: Default to the map specific time limit. This can be changed, but is advised against doing so. However, changing it to 0 makes the game have unlimited time, which can produce some interesting results.
sv_maxclients: Set the number of maximum clients that can join your server.
sv_hostname: Change this to set the hostname for your server. This will be the name players see when browsing servers through the Join Server menu.
If you run into a situation where your config becomes trashed, or you don�t like the settings you�ve created, run WolfMP with the following option:
�wolfmp safe�
This will set all settings to their default values.

a tutaj wazna notka dla adminow:

Server admins should NOT enable the "Pure Server" option as it is not working right now and will simply rebuff all potential clients. (Consider it a placeholder option right now.)

ufff... przyjemnej lektury


Posted by eViL jEsuS on 08-11-2001 13:35:

Thumbs down

Po co ten spam ? Jak jush kcesh pospamowa� ... to zr�b to bardziej ... erm ... dyskretnie ;-) Wszyscy zainteresowani to jush wiedz� , wi�dz po co to przeklejanie ?
Word it up yo ,
Peace


Posted by [BK]FritzKrieg on 08-11-2001 14:20:

Question

[B]Po co ten spam ? Jak jush kcesh pospamowa� ... to zr�b to bardziej ... erm ... dyskretnie ;-) Wszyscy zainteresowani to jush wiedz� , wi�dz po co to przeklejanie ?

nie marudz, zaden spam tylko uzyteczna informacja
i nie wypowiadaj sie za innych, nie kazdy jest taki omnibus jak ty
aha, i naucz mnie jak sie robi dyskretnie spam

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Posted by Max]PL[ on 08-11-2001 14:47:

Thumbs up Koniec z oszustwem !!!!

W wolfie test 2 wykluczyli t� g�upi� mo�liwo� podkladania �adunku przez Axis energetyka pod radiotelegraf za co otrzymywa� 30 score na dze� dobry. Wreszcie z tym koniec bo ju� mnie to wkurza�o.

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Posted by [BK]FritzKrieg on 08-11-2001 15:22:

Question

mozna bylo tak robic? dobrze wiedziec
jak wam w ogole sie podoba nowy model thompsona, podobno poprawiony kod sieciowy (TA), fizyka granatu i inne zmiany?
krotko mowiac - ktore zmiany sa na lepsze a ktore na gorsze?
pozdry

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Posted by Zoltan on 08-11-2001 15:45:

W nowa wersje testu Wolfa gralem tak w sumie ze dwie rundy. Na tyle pozwolila mie tepza ... Ale imho dal sie zauwazyc spadek dynamiki gry ... Moze tylko uleglem swoistej sugesti a moze te dwie rundy to za malo zeby tak naprawde mi ocenic nowy test. Fizyka granatu jest okz i juz nie skacze jak pilka golfowa . Jedna rzecz mnie troche denerwuje - podstawa flagi - nie raz mozna na niego wjechac i sie minac z flaga ... Jesli chodzi o givery to thompsonik raczej nie ulegl jakiejs diametralnej zmianie. Fraguje sie z niego tak samo jak w test1 . Jak sie juz wgram w test2 to opisze szerzej moje wrazenia z gry. Anty greetz 4 tepza oddzial podlaski ...

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Posted by Max]PL[ on 08-11-2001 16:11:

Question

Co do spadku dynamiki gry tak samo mi si� wydawa�o �e troch� spad�. Zastanawiam si� czy by�o to potrzebne.

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Posted by Lucas on 08-11-2001 16:56:

quote:
Napisane oryginalnie przez [BK]FritzKrieg
mozna bylo tak robic? dobrze wiedziec


Tez sie wlasnie dowiedzialem....

__________________


Posted by Max]PL[ on 09-11-2001 11:35:

Question

W wersji test 2 wolfa wre�cie za doniesienie dokumet�w s� dodatkowe score wszyscy wiemy ile to nieraz adrenaliny wynaga )). Ok pomys�em jest r�wnie� to �e na liscie koncowej pokazuje sie kto donius� dokumety. Ale nie wszystko jest r�owe mnie wkurza fakt ze po skonczonej grze jak byles �o�nierzem w alliantach i potem zmieniasz sie na energetyka to nie mozesz tego zakumunikowac innym bo napisze ci ze jeste� zo�niezem ale to g�upie ))

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Posted by AWEK on 09-11-2001 12:02:

A mi sie wydaje,ze skoro na uzbrojenie dynamitu potrzeba teraz 5 sekund to mogli by zrobic cos takiego z przesylaniem dokumentow.Przeciez to nie futbol amerykanski,ze sie jakies przylozenia tymi dokumentami robi.Dzieki temu moze by juz nie bylo sytuacji w ktorej sie slyszy "Objectives secured!" aczyta sie napis "Allies transmitted the documents"

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Posted by [BK]FritzKrieg on 09-11-2001 12:57:

Angry

mniejsza dynamika???
ja kce szybcieeej!
po co oni to zmnieniaja? juz w pierwszym tescie jak gralem po raz pierwszy to wszystko mi sie wydawalo slimacze i sztywne w swojej dynamice...
may Jah bless u all

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Posted by DarkXenocide on 12-11-2001 21:37:

Zgadzam sie AWKiem slusznie zauwazyl. To wyscig sznurow koles dopada do radia ja tuz za nim i @$(*@$ moge zrobic od razu transmit Gdyby musial nastawic radijko. popikac troche nim choc te 5sek to by nie bylo juz tak wesolo

Spadek dynamiki... mialem nadzieje ze troche podkreca, a ci na odwrot.. miej nadzieje ze to TEST prawdziwy i wyciagna wnioski koncowe i final bedzie w sam raz.

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Posted by Zoltan on 12-11-2001 21:52:

Dynamit trzeba uzbrajac to czemu i nie pokrecic tak z 5 sekund radyjkiem ... tylko jak sie trafi na respawn axis w czasie krecenia to ... trzeba krecic bedzie od nowa i jakies gazety zalatwic przy okazji

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