...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/ztn3dm2.shader'
...loading 'scripts/backpack.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/quake2.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/hub3aeroq3.shader'
...loading 'scripts/zcrash.shader'
...loading 'scripts/zvisor.shader'
...loading 'scripts/zbitterman.shader'
...loading 'scripts/zdoom.shader'
...loading 'scripts/zgrunt.shader'
...loading 'scripts/zkeel.shader'
...loading 'scripts/zklesk.shader'
...loading 'scripts/zlucy.shader'
...loading 'scripts/zmajor.shader'
...loading 'scripts/zmynx.shader'
...loading 'scripts/zorbb.shader'
...loading 'scripts/zranger.shader'
...loading 'scripts/zrazor.shader'
...loading 'scripts/zsarge.shader'
...loading 'scripts/zslash.shader'
...loading 'scripts/zsorlag.shader'
...loading 'scripts/zuriel.shader'
...loading 'scripts/zxaero.shader'
...loading 'scripts/models.shader'
...loading 'scripts/zanarki.shader'
...loading 'scripts/zbiker.shader'
...loading 'scripts/zbones.shader'
...loading 'scripts/zhunter.shader'
...loading 'scripts/ztankjr.shader'
...loading 'scripts/zzcarmack.shader'
...loading 'scripts/zzpaulj.shader'
...loading 'scripts/zzcash.shader'
...loading 'scripts/zztim.shader'
...loading 'scripts/zzxian.shader'
...loading 'scripts/zzbrandon.shader'
...loading 'scripts/bathbusch.shader'
...loading 'scripts/reqkitchen.shader'
...loading 'scripts/reqblood.shader'
...loading 'scripts/reqsfx.shader'
...loading 'scripts/reqtele.shader'
...loading 'scripts/woda.shader'
...loading 'scripts/sky-reqskaj.shader'
...loading 'scripts/szklo.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/bal3meat.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/orf-railgun.shader'
...loading 'scripts/chainsaw.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
114 arenas parsed
34 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1289304 bytes of code
cgame loaded in 6139904 bytes on the hunk

>>> Loaded OSP Client Version: 1.03


Current time: 03:13:33 (21 Aug 2005)

------------------------------------------------

>>> 0 custom graphics specified

stitched 0 LoD cracks
...loaded 3728 faces, 358 meshes, 180 trisurfs, 52 flares
WARNING: reused image gfx/2d/blender_180.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom1.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom2.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom3.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom4.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom5.tga with mixed glWrapClampMode parm
trying gfx/2d/custom6.TGA...
WARNING: 'textures/couleurs/blue.tga' TGA file header declares top-down
image, ignoring
CL_InitCGame:  3.00 seconds
147 msec to draw all images
Com_TouchMemory: 2 msec
PunkBuster Client: WARNING: PB Kicks for Non-standard Characters and All PB
Restrictions on this Server
PunkBuster Client: PB Server assigned guid = 3227ae0950b8a3ac15aedda1ac497526
PunkBuster Client: Receiving from PB Server (l v1.150 | A1353 C1.196)
PunkBuster Client: 0 Current Cvar Violations
UnnamedPlayer You have been kicked via PunkBuster (for 0 minutes) ...
RESTRICTION: Inadequate O/S Privileges
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9000 DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.3966 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_map_object_buffer GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection
GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx3.shader'
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/ztn3dm2.shader'
...loading 'scripts/backpack.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/quake2.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/wdw3team1.shader'
...loading 'scripts/cpm3.shader'
...loading 'scripts/decker_sky.shader'
...loading 'scripts/decker_light.shader'
...loading 'scripts/decker_sfx.shader'
...loading 'scripts/decker_grates.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/hub3aeroq3.shader'
...loading 'scripts/zcrash.shader'
...loading 'scripts/zvisor.shader'
...loading 'scripts/zbitterman.shader'
...loading 'scripts/zdoom.shader'
...loading 'scripts/zgrunt.shader'
...loading 'scripts/zkeel.shader'
...loading 'scripts/zklesk.shader'
...loading 'scripts/zlucy.shader'
...loading 'scripts/zmajor.shader'
...loading 'scripts/zmynx.shader'
...loading 'scripts/zorbb.shader'
...loading 'scripts/zranger.shader'
...loading 'scripts/zrazor.shader'
...loading 'scripts/zsarge.shader'
...loading 'scripts/zslash.shader'
...loading 'scripts/zsorlag.shader'
...loading 'scripts/zuriel.shader'
...loading 'scripts/zxaero.shader'
...loading 'scripts/models.shader'
...loading 'scripts/zanarki.shader'
...loading 'scripts/zbiker.shader'
...loading 'scripts/zbones.shader'
...loading 'scripts/zhunter.shader'
...loading 'scripts/ztankjr.shader'
...loading 'scripts/zzcarmack.shader'
...loading 'scripts/zzpaulj.shader'
...loading 'scripts/zzcash.shader'
...loading 'scripts/zztim.shader'
...loading 'scripts/zzxian.shader'
...loading 'scripts/zzbrandon.shader'
...loading 'scripts/bathbusch.shader'
...loading 'scripts/reqkitchen.shader'
...loading 'scripts/reqblood.shader'
...loading 'scripts/reqsfx.shader'
...loading 'scripts/reqtele.shader'
...loading 'scripts/woda.shader'
...loading 'scripts/sky-reqskaj.shader'
...loading 'scripts/szklo.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/bal3meat.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/orf-railgun.shader'
...loading 'scripts/chainsaw.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
114 arenas parsed
34 bots parsed
PunkBuster Client: Not Connected to a Server
]\condump problem.txt
Dumped console text to problem.txt.

