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Posted by Izzy on 05-02-2002 21:14:

Red face celowniczek (cfg)

Nom siema ja do was z takim pytaniem jak odpalam cfg na przyklad LUqa to celownik jest pomaranczowy tylko ze bardzo ciemny i rozmazisty.
I lepiej go widac (to nie OGC ) mysle ze to jest jakas commenda w cfg na to jezeli qmacie o co mi chodzi to looknijcie z gory thx

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Posted by Rozkurwiacz on 05-02-2002 22:22:

Smile

hehe m�dry post :-)

Patrz na mnie

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Posted by [STER]JACKKILLER on 05-02-2002 22:28:

Moze bys zapodal to cfg, co?

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Posted by Izzy on 05-02-2002 22:46:

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Posted by Rozkurwiacz on 05-02-2002 22:47:

Talking

// ---------------------------------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// ///////////////////////////////////////////////
////////////////////////////////// [S]LUq^Gld ///////////////////////////////////////////////
///////////////////////////////// .: l.cfg ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
// -----------------------------------------------------------------------------------------------

// __________
//----(BINDY)--->
// ����������
unbindall
bind "TAB" "+showscores"
bind "mouse4 " "+jump"
bind "mouse3 ; mouse4" "+jump"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+jump"
bind "MOUSE4" "+jump"
bind "space" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "buyequip"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" say_team " ANTY RUSH "
bind "f" "+reload"
bind "g" "drop"
bind "i" "showbriefing"
bind "n" "nightvision"
bind "o" "chooseteam"
bind "q" "+voicerecord"
bind "r" "impulse 100"
bind "s" "+back"
bind "t" "impulse 201"
bind "k" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "+use"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bond "mouse4" "+jump"
bind "MOUSE1" "+attack;adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
console "1.0"
fps_max "72.0"
fps_modem "0.0"
crosshair "1.000000"
gamma "2.500000"
brightness "1.000000"
con_color "23 111 333"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
name "[S]LUq^Gld."
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "9999.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "30"
cl_bobcycle "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "2.800000"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0.000000"
hud_capturemouse "1"
hud_fastswitch "1"
cl_drawnames "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "dm" "1"
+mlook
+jlook
gl_picmip "1"
r_drawviemodel "0"
bind "" "+swimup"
fps_max "100"
bind "f" "+re"

// __________
//----( GRAFIKA )--->
// ����������
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_nobind "0"
gl_d3dflip "0"
gl_texsort "0"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "1000"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
mp_decals "50"
r_drawviewmodel "0"
r_dynamic "0"
r_decals "50"
// _______
//----( MYSZKA )--->
// �������
+mlook
m_filter "1.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "2.4"
// _______
//----( SOUND )--->
// �������
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
volume "0.2200000"
suitvolume "0"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
loadas8bit "1"
snd_noextraupdate "1"
voice_modenable "0.000000"
voice_scale "0.000000"
// _________
//----( SKRYPTY )--->
// ��������
//Reload script
bind "f" "+my_reload"
alias +my_reload "r_drawviewmodel 1;+reload"
alias -my_reload "r_drawviewmodel 0;-reload"

//Accurate Fire
bind "v" "accfire"
alias accfire "acc1"
alias acc1 "bind MOUSE1 accufire;alias accfire acc2;developer 1;echo ACCURATE FIRE ACTIVATED;developer 0"
alias acc2 "bind MOUSE1 +attack ;alias accfire acc1;developer 1;echo NORMAL ATTACK MODE;developer 0"
alias accufire "+use;w8;-use;w8;+attack;w8;-attack"

/
//STOP REALODE
bind "q" "slot3; slot2; slot1"

//PITOL NA KARABIN
bind "MWHEELUP" "sw"
alias sw "sw1"
alias sw1 "slot2;alias sw sw2"
alias sw2 "slot1;alias sw sw1"

//CONNECTY DO SERWOW
alias zion "connect 156.17.124.98:27015"
alias cs "connect 213.25.101.173:27015"
alias uop "connect 212.244.101.141:27015"
alias CSPL1 "connect 195.117.3.70:27016"
alias CSPL2 "connect 195.117.3.61:27016"
alias TOP2 "connect 195.117.3.61:27015"
alias TOP "connect 195.117.3.70:27015"
alias null1 "connect 194.29.141.31:27015"
alias null2 "connect 195.205.133.100:27016"
alias cool "connect 217.8.168.234:27015 "
alias dune "connect 212.160.166.141:27015 "
alias gry1 "connect 213.77.44.240:27016"
alias gry2 "connect 213.77.44.240:27015 "
alias nk "connect 213.77.75.10:27015 "
alias poligon2 "connect 213.134.130.190:27015"
alias poligon1 "connect 213.77.16.230:27015"
alias quest "connect 213.25.95.194:27015 "
alias sas "connect 213.77.75.10:27016 "
alias goral "connect 212.160.183.78:27015 "
alias bt "connect 217.96.11.194:27015"
alias ick "connect 217.96.11.194:27016"
// __________
//----( SoundS )--->
// ����������

alias vol0 "volume 0.0; developer 1; echo -MUTE- (__________) ; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1; echo Volume MAX (_________*); developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo NO HIGHER VOLUME; developer 0"
alias volup "vol6"
alias voldown "vol1"
bind "UPARROW" "volup"
bind "DOWNARROW" "voldown"




Prosze

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-> Rozq555, aimbot, POD-Bot - this is me <- r0xx


Posted by Rozkurwiacz on 05-02-2002 22:48:

Luq ma co� podobnego

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Posted by AdaX on 05-02-2002 23:02:

no wiec mamy .cfg teraz dawajcie te komende...

__________________


Posted by Rozkurwiacz on 05-02-2002 23:06:

quote:
Napisane oryginalnie przez AdaX
no wiec mamy .cfg teraz dawajcie te komende...


taaa...

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-> Rozq555, aimbot, POD-Bot - this is me <- r0xx


Posted by Squall on 06-02-2002 14:13:

Co za lolowaty konfig, komendy mu si� powtarzaj�!


Posted by The! on 06-02-2002 14:20:

Hmmm fajny cfg. mam lepszy heheh za luqa

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Posted by Izzy on 06-02-2002 21:06:

Talking

Ha co teraz powie Luq i Taz
Mysle ze by mogli sie wypowiedziec oni napewno ta commende znaja halooo

__________________
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Ak 47 <- RoXX


Posted by Eustachy on 07-02-2002 13:44:

fajne, fajne.... tylko mnie ten skrypt intryguje:


//Accurate Fire
bind "v" "accfire"
alias accfire "acc1"
alias acc1 "bind MOUSE1 accufire;alias accfire acc2;developer 1;echo ACCURATE FIRE ACTIVATED;developer 0"
alias acc2 "bind MOUSE1 +attack ;alias accfire acc1;developer 1;echo NORMAL ATTACK MODE;developer 0"
alias accufire "+use;w8;-use;w8;+attack;w8;-attack"


...co to za czity sa???

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Posted by [STER]JACKKILLER on 07-02-2002 14:28:

A to jest takie gowno co wciska ci USE za kazdym razem gdy strzelasz dzieki czemu zatrzymujesz sie w miejscu na chwile, bardzo perfidne i napewno BARDZO pomaga jak grasz z AWP. IMHO powinno byc zabronione bo to typowe podnoszenie sobie skill'a sztuczkami z komendami z konsoli, tacy to wlasnie z nich 'progamerzy'.

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Posted by CzAsZeK on 07-02-2002 15:01:

Post

Fajny "u�atwiacz"

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Posted by on 07-02-2002 15:39:

quote:
Napisane oryginalnie przez [STER]JACKKILLER
A to jest takie gowno co wciska ci USE za kazdym razem gdy strzelasz dzieki czemu zatrzymujesz sie w miejscu na chwile, bardzo perfidne i napewno BARDZO pomaga jak grasz z AWP. IMHO powinno byc zabronione bo to typowe podnoszenie sobie skill'a sztuczkami z komendami z konsoli, tacy to wlasnie z nich 'progamerzy'.

Na turniejach takie rzczy sa zabronione z tego co wiem?


Posted by [STER]JACKKILLER on 07-02-2002 16:53:

quote:
Napisane oryginalnie przez DeStRuCt0r
Na turniejach takie rzczy sa zabronione z tego co wiem?

Na CPL wogole nie mozna bylo miec konfigow, wszystko ustawialo sie z poziomu menu, jedyne skrypty jakie byly to sluzace do robienia zakupow.

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Posted by on 07-02-2002 17:17:

quote:
Napisane oryginalnie przez [STER]JACKKILLER

Na CPL wogole nie mozna bylo miec konfigow, wszystko ustawialo sie z poziomu menu, jedyne skrypty jakie byly to sluzace do robienia zakupow.


NO wlasnie i tak powinno byc Ale faktem jest, ze bez tych cfg tesh by pewnie dobrze grali


Posted by Crack on 07-02-2002 19:45:

Post

odpailem oba .cfg i mam normalny celownik. Strzelaniem, zmieniamy kolor celownika (bind "MOUSE1" "+attack; adjust_crosshair") za pomoca komendy adjust_crosshair.

Ale zakrecone zdanie

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Posted by AdaX on 07-02-2002 20:11:

to co to moze byc?? bu

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Posted by on 07-02-2002 20:22:

ja tesh nic nie widze niesamowitego w tych cfg
adjust_crosshair zmienia color na inny i to wsio
nie ma tam zadnej komendy na zmaine celownika bo kazda zmiana podstawowoego celownika to czit!


Posted by mAJKiEL on 07-02-2002 20:59:

LOl jak chcesz zmienic bez bajerow takich to sobie wpisz w konsoli "a" i wcisnij "TAB" wtedy bedziesz mail adjust crossair i od 1-6 sa rizne kolory celownikow .... ale wiekszosc oprocz zoltego jest do dupy ... niewidac ich na tle mapy....


Posted by Izzy on 07-02-2002 21:10:

quote:
Napisane oryginalnie przez mAJKiEL
LOl jak chcesz zmienic bez bajerow takich to sobie wpisz w konsoli "a" i wcisnij "TAB" wtedy bedziesz mail adjust crossair i od 1-6 sa rizne kolory celownikow .... ale wiekszosc oprocz zoltego jest do dupy ... niewidac ich na tle mapy....


bleh
Majk nie chodzi o adjust_crosshair bo to jest banal ,ale chodzi o wlasnie standardowego celowniczka tylko troszkie rozrzedzony itd ,ale i mozna bez tego grac wiec spoko

Pozdro

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Ak 47 <- RoXX


Posted by Izzy on 07-02-2002 22:26:

bleh
Wiecie cus mnie zaintrygowalo i dam cfg elvisa
Mam tego troche , jeszcze mnie posadza o rozpowszechnianie cudzych cfg ,ale co tam
MOze na tym to bedzie widac

__________________
Sombody stop me !!!!
Ak 47 <- RoXX


Posted by on 08-02-2002 12:08:

quote:
Napisane oryginalnie przez Izzy
bleh
Wiecie cus mnie zaintrygowalo i dam cfg elvisa
Mam tego troche , jeszcze mnie posadza o rozpowszechnianie cudzych cfg ,ale co tam
MOze na tym to bedzie widac


Jakis dziwny jestes! Podniecaja cie cudze cfg? LOL


Posted by TRAPPER on 08-02-2002 17:55:

A to co pomaga mi robi� m�j cfg :)

A to co pomaga mi robi� m�j cfg


Posted by Izzy on 08-02-2002 18:23:

quote:
Napisane oryginalnie przez DeStRuCt0r

Jakis dziwny jestes! Podniecaja cie cudze cfg? LOL



heh lolku nie podniecaja mnie ,ale poprostu chcialbym jednak urozmaicic swoj celownik wiec siedz cicho

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Ak 47 <- RoXX


Posted by Crack on 09-02-2002 12:52:

ty, wiesz co ? To sciagnij sobie jakis i podmien...

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Posted by on 09-02-2002 14:05:

quote:
Napisane oryginalnie przez Crack
ty, wiesz co ? To sciagnij sobie jakis i podmien...

ROTFL


Posted by AdaX on 09-02-2002 15:18:

Ja mam taki rozmazany , ale dopiero wtedy , gdy wlaczam ZOOM przy AUG i SG!

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Posted by Izzy on 09-02-2002 17:00:

Adaxsiu wlasnie o to mi chodzilo

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Ak 47 <- RoXX


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