Ale chodzi mi o to, że jak np. oglądam demka z walk klanowych, to klan ma swoją nazwe. Jak to zrobić. Czy zmienić coś w battle.cfg. Mój np wyglada tak:
////////////////////////////////////////////////////////////////////////////////
// Quake2 Battleground optional configuration file //
// *** If this file exists, it will be read when the first map is loaded *** //
// //
// This file may contain Quake2 Battleground server commands as well as //
// normal Quake2 commands and variable settings, though it is recommended //
// that Quake2 commands and settings be kept in a separate file. DO NOT use //
// the Quake2 "map" command in this file. //
// //
// Customize this file to suit your needs. //
////////////////////////////////////////////////////////////////////////////////
// edit/uncomment to set the admincode. Mat also be done by setting the
// console variable "admin_password" here or elsewhere
//sv admincode xyz
// edit/uncomment to change team skins at startup
//sv teamskin A male/newskin
//sv teamskin B female/newskin2
// edit/uncomment to change team names at startup
//sv teamname A newname
//sv teamname B newname2
// edit/uncomment to set the QWComp-style teamplay modes
// Valid "tp" values are
// 1 (self/teammate health and armor protect ON)
// 2 (self/teammate health and armor protect OFF)
// 3 (teammate health protect ON, armor protect OFF)
// 4 (teammate health and armor protect ON)
//sv tp 2
// edit/uncomment to set the QWComp-style deathmatch modes
// Valid "dm" values are
// 0 (weapons do not stay when picked up)
// 1 (weapons stay)
//sv dm 0
// edit/uncomment to set the maximum number of players allowed on a single team
//sv maxplayers 4
// uncomment to start in deathmatch mode
// use "individual" in place of "dm" to start in individual match mode
//sv mode dm
// edit/uncomment to start in adminmode "admin" or "strict"
// (default is "client")
//sv adminmode admin
// uncomment to turn off "id" command support and team "status" messages
//sv disallow all
// edit/uncomment to cause the server to switch to DM mode after the given
// number of minutes of idle time
//sv switch 5
// edit/uncomment to set the timelimit that should be in effect after switching
// from match to dm mode (default is 60)
//sv tl dm 45
// edit/uncomment to set the timelimit that should be in effect after switching
// from dm to match mode (default is 20)
//sv tl match 25
// edit/uncomment to set the timilimit for the current mode. NOTE that if the
// mode is changed, then changed back, then the default timelimit set using
// "tl match" or "tl dm" will be restored (this allows the server admin to set
// reasonable defaults for the server, but still allows clients to alter them
// temporarily)
//tl 30
// NOTE that "fl" (fraglimit) and "dmf" (dmflags) take the same options as "tl"
// edit/uncomment to switch the overtime mode. Valid modes are "death" (sudden
// death), "timed" (extend match by the given time), and "none" (match may end
// in a tie).
// The below command extends the match for an extra minute in case of a tie (the
// default amount of time to extend for is 5 minutes).
//sv overtime timed 1
// edit/uncomment this line to control which items are allowed in the game
//sv item quad damage 0
// or better yet, do it all in one shot -- see battleground.txt for the flags
//sv itemflags 0
// edit/uncomment this line to set up spawn protection (time is in seconds)
//sv spawnprot 3
// edit/uncomment to enable Zbot detection
// add up the desired flag values to obtain the #
// Flags:
// 0 = off
// 1 = log
// 2 = notify
// 4 = kick
// 8 = ban
//sv botdetect 15
// edit/uncomment to adjust the % of players that must be ready before warmup
// is disabled (100 = not disabled 'til countdown starts, 0 = always disabled)
//sv warmup 75
// edit/uncomment to make the server wait the specified # of minutes before
// stopping a match if only one team is left. Useful for 1-on-1 matches on
// internet servers, where a disconenction would otherwise cause the entire
// match to be replayed
//sv stoptime 2
// edit/uncomment to set the minimum and maximum allowed client rates
//sv minrate 5000
//sv maxrate 10000
// edit/uncomment to change the minimum and maximum number ot teams allowed
// in match mode
//sv maxteams 8
//sv minteams 3
// edit/uncomment to set selfdamage (ability to hurt self)
// 0 = off, 1 = on (the default)
//sv selfdamage 0
// the below example turns selfdamage off in deathmatch mode but on in match mode
// *** the same syntax works with the "dm", "tp", "tl", "fl", and "dmf" commands
//sv selfdamage dm 0
//sv selfdamage match 1
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