elo dla zalogi
zoltie juz dal liste zmian w nowym tescie dosc pobiezna, troche ja uzupelnie
lista jest dluuuga (ale dosc ciekawa) wiec z gory sorki za objetosc
1) Hud
- On the compass, Engineers can see which direction their dynamite objectives are in the world.
- You’ll see a shield icon in the lower left, above your health letting you know when you’re invulnerable (when you first reinforce and when revived by a medic)
- Messages have been moved around
- Assorted changes
2) Beach
- The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a “null” state.
- Dynamiting objectives has been tightened up. It’s always best to plant the dynamite if you see the dynamite icon. If you hear the “Dynamite planted..” message, your objective will be destroyed.
3) Weapons
- MG42’s take more damage
- Ammo count modified for many weapons (depending on class as well)
- Flamethrower’s damage tweaked and movement speed reduced
4) Classes
- When revived by a medic, you revive with the amount of ammo you passed out with
- Medic’s now get 10 revives. Good for altered max lives games as well as Stopwatch matches
- LT’s can no longer pick up the Soldier specific weapons
- Engineers now get 8 grenades and another clip
- Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.
5) Networking
- WolfMP is now using full TA networking.
6) Stopwatch Mode
- Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.
- Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams’ time!
7) Max Lives
- Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.
- We suggest only running with max lives changed during Tourney Mode.
- We suggest playing with an unlimited number of lives during net play.
- Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.
8) Tourney Mode
- When playing under this mode, there is an infinite warm-up time.
- Once all players in the game decide that the match should start, someone can callvote for “Match Start”, if passed, the game will begin.
- Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.
- Once the game begins, you will not be able to switch teams.
- If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.
- This mode can not be played with one person.
- If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.
- You can set this mode to be played with all gametypes and settings.
- This is the preferred on-line method to play with Max Lives.
9) Other
- You no longer “time-out” to the Reinforcement Queue. You must tap out. If you are “dismembered beyond repair”, you will automatically enter the reinforcement queue.
- If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server’s setting for number of complaints until kicked, they will be kicked.
- There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to “Yes”, no team switching is allowed. Switching teams for an ill-effect is frowned upon.
- Spectators are now listed on the team/score panel.
- Map_restart functions just as warmup mode.
- Spectators can only talk to each other, not to the Axis or Allied teams.
- There is now a callvote menu option. Voting that is in progress will be displayed on-screen.
- Various quickchats moved around.
10) Resetting to Defaults
If you run into a situation where your config becomes trashed, or you don’t like the settings you’ve created, run WolfMP with the following option:
“wolfmp safe”
This will set all settings to their default values.
a tutaj komendy dla dedykowanych serverow:
DEDICATED SERVER NOTES:
Remember that you can start a dedicated server from in-game, changing all of the most common values from within the UI, from the Create Server menu and the Advanced Create Server menu.
You can call a command, "cvarlist" in the console to show all available cvars.
You can search for specific cvars by doing, "cvarlist *(query)*" where (query) is anything from "ico", "wolf", "team", etc. This will show a list of all cvars containing the specified query.
g_maxlives: Defaults to 0 (Unlimited). Change this to the number of lives you wish all players to have.
g_minGameClients: Defaults to 4. Change this number (usually larger) to reflect how many clients must join a server before it enters restricted mode.
g_gametype: Defaults to 5. 5 = WolfMP mode (standard objective mode) 6 = WolfSW mode (Stopwatch Mode) 7 = WolfCP mode (Checkpoint mode, unsupported in this test)
g_friendlyfire: Defaults to 1. This toggles friendly fire on and off.
g_allowvote: Defaults to 1. Change this to switch voting on and off.
g_noteamswitching: Defaults to 0, no team switching. Change this value to allow team switching or not. This is “Tourney Mode”. Also includes infinite warmup time.
g_complaintlimit: Defaults to 5. This is the number of complaints that have to be filed before someone is kicked. We recommed setting this low
g_warmup: Amount of warmup time allotted to connected clients. Defaults to 20 seconds.
map_restart #: Defaults to 5 seconds. # defines the amount of time before the map restarts, in seconds.
map (mapname): This will load the map specified by "mapname".
timelimit: Default to the map specific time limit. This can be changed, but is advised against doing so. However, changing it to 0 makes the game have unlimited time, which can produce some interesting results.
sv_maxclients: Set the number of maximum clients that can join your server.
sv_hostname: Change this to set the hostname for your server. This will be the name players see when browsing servers through the Join Server menu.
If you run into a situation where your config becomes trashed, or you don’t like the settings you’ve created, run WolfMP with the following option:
“wolfmp safe”
This will set all settings to their default values.
a tutaj wazna notka dla adminow:
Server admins should NOT enable the "Pure Server" option as it is not working right now and will simply rebuff all potential clients. (Consider it a placeholder option right now.)
ufff... przyjemnej lektury
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