099u.
no i mamy upgarde do wersji t.
Notes for version 0.99u:
add: ramp jumps
add: per-arena weaponrespawns in config files
add: match_WinDelayDA (in milliseconds, default 1000)
controls how long after the kill a winner is actually declared
so if you rail someone but then their rocket takes you out right after that,
the round is ruled a draw
add: cg_railStyle (1-7, bitfields, default 5)
1 - rail core
2 - rail spiral
4 - rail rings
add: callvote exec for config files (cpma-specific settings ones, not general ones)
controlled by vote_allow_exec
add: thrufloors and fallingdamage/falldmg supported in config files
chg: show timer seconds in 1v1 games to specs, demos, and in SD OT
chg: spectators no longer have votes if people are playing
chg: for team games, follow1 is the top scorer on blue and follow2 is the top scorer on red
chg: default CTF weapon respawn now 10 secs (was weaponstay)
chg: faster movement in water, and 4 levels of "depth" instead of q3's 2
fix: pmove weirdness on fast machines - lost events and hitsounds etc
fix: models playing wrong pain noises
fix: most of the EV_STEP stupidity
should stop it pissing away events, especially when predicting
powiedzcie co sadzicie.
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