// ---------------------------------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// ///////////////////////////////////////////////
////////////////////////////////// [S]LUq^Gld ///////////////////////////////////////////////
///////////////////////////////// .: l.cfg ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
// -----------------------------------------------------------------------------------------------
// __________
//----(BINDY)--->
// ŻŻŻŻŻŻŻŻŻŻ
unbindall
bind "TAB" "+showscores"
bind "mouse4 " "+jump"
bind "mouse3 ; mouse4" "+jump"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+jump"
bind "MOUSE4" "+jump"
bind "space" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "buyequip"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" say_team " ANTY RUSH "
bind "f" "+reload"
bind "g" "drop"
bind "i" "showbriefing"
bind "n" "nightvision"
bind "o" "chooseteam"
bind "q" "+voicerecord"
bind "r" "impulse 100"
bind "s" "+back"
bind "t" "impulse 201"
bind "k" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "+use"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bond "mouse4" "+jump"
bind "MOUSE1" "+attack;adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
console "1.0"
fps_max "72.0"
fps_modem "0.0"
crosshair "1.000000"
gamma "2.500000"
brightness "1.000000"
con_color "23 111 333"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
name "[S]LUq^Gld."
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "9999.000000"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "30"
cl_bobcycle "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "2.800000"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0.000000"
hud_capturemouse "1"
hud_fastswitch "1"
cl_drawnames "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "dm" "1"
+mlook
+jlook
gl_picmip "1"
r_drawviemodel "0"
bind "" "+swimup"
fps_max "100"
bind "f" "+re"
// __________
//----( GRAFIKA )--->
// ŻŻŻŻŻŻŻŻŻŻ
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_nobind "0"
gl_d3dflip "0"
gl_texsort "0"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "1000"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
mp_decals "50"
r_drawviewmodel "0"
r_dynamic "0"
r_decals "50"
// _______
//----( MYSZKA )--->
// ŻŻŻŻŻŻŻ
+mlook
m_filter "1.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "2.4"
// _______
//----( SOUND )--->
// ŻŻŻŻŻŻŻ
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
volume "0.2200000"
suitvolume "0"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
loadas8bit "1"
snd_noextraupdate "1"
voice_modenable "0.000000"
voice_scale "0.000000"
// _________
//----( SKRYPTY )--->
// ŻŻŻŻŻŻŻŻ
//Reload script
bind "f" "+my_reload"
alias +my_reload "r_drawviewmodel 1;+reload"
alias -my_reload "r_drawviewmodel 0;-reload"
//Accurate Fire
bind "v" "accfire"
alias accfire "acc1"
alias acc1 "bind MOUSE1 accufire;alias accfire acc2;developer 1;echo ACCURATE FIRE ACTIVATED;developer 0"
alias acc2 "bind MOUSE1 +attack ;alias accfire acc1;developer 1;echo NORMAL ATTACK MODE;developer 0"
alias accufire "+use;w8;-use;w8;+attack;w8;-attack"
/
//STOP REALODE
bind "q" "slot3; slot2; slot1"
//PITOL NA KARABIN
bind "MWHEELUP" "sw"
alias sw "sw1"
alias sw1 "slot2;alias sw sw2"
alias sw2 "slot1;alias sw sw1"
//CONNECTY DO SERWOW
alias zion "connect 156.17.124.98:27015"
alias cs "connect 213.25.101.173:27015"
alias uop "connect 212.244.101.141:27015"
alias CSPL1 "connect 195.117.3.70:27016"
alias CSPL2 "connect 195.117.3.61:27016"
alias TOP2 "connect 195.117.3.61:27015"
alias TOP "connect 195.117.3.70:27015"
alias null1 "connect 194.29.141.31:27015"
alias null2 "connect 195.205.133.100:27016"
alias cool "connect 217.8.168.234:27015 "
alias dune "connect 212.160.166.141:27015 "
alias gry1 "connect 213.77.44.240:27016"
alias gry2 "connect 213.77.44.240:27015 "
alias nk "connect 213.77.75.10:27015 "
alias poligon2 "connect 213.134.130.190:27015"
alias poligon1 "connect 213.77.16.230:27015"
alias quest "connect 213.25.95.194:27015 "
alias sas "connect 213.77.75.10:27016 "
alias goral "connect 212.160.183.78:27015 "
alias bt "connect 217.96.11.194:27015"
alias ick "connect 217.96.11.194:27016"
// __________
//----( SoundS )--->
// ŻŻŻŻŻŻŻŻŻŻ
alias vol0 "volume 0.0; developer 1; echo -MUTE- (__________) ; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1; echo Volume MAX (_________*); developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo NO HIGHER VOLUME; developer 0"
alias volup "vol6"
alias voldown "vol1"
bind "UPARROW" "volup"
bind "DOWNARROW" "voldown"
Prosze
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